![]() ![]() Item creation plays a big part in this, as players level up not from standard experience points, but also need items to unlock new skills. Players need to complete dungeons and create items to get passing grades in their classes, allowing them to continue through the story. Mana Khemia combines life simulation, traditional RPG, and item creation together into one package. Rather than go incredibly in-depth into the game itself, which is virtually identical to the PS2 version, I’ll link to our review of that version of the game here and give a brief overview of the game before delving into the changes. Much like the Generation of Chaos IV and Spectral Souls ports, NIS America has given us a PSP title that’s not worthy of being published – stateside or elsewhere. With horrid visuals, loading every few moments, and laggy gameplay, there is very little that’s redeeming about this port. Just under a year later, NIS America has published the PlayStation Portable version of this title, and while it still remains the same game at its core, it is, bar none, one of the worst PSP conversions of a title I have ever played. ![]() ![]() It wasn’t the most innovative RPG to come out in 2008, nor was it the most entertaining, but it was worth the price of admission. Mana Khemia: Alchemists of Al-revis was a cutesy, fun RPG for the PlayStation 2. For the review on the PlayStation Network version, check out this review. Editor’s Note: This review is based on the UMD version of this title.
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